In this costless art lesson, yous'll acquire how to draw a Full Body Manga Girl (Three-Quarter View) step-by-step. All of the tutorials on How2DrawManga.com are practiced drawing tutorials for beginners and experienced artists alike. The online tutorials are easy to follow; they teach you the how to draw basics while showing you how to draw manga footstep past step.
To draw this Manga Girl (Full Body), follow the footstep-past-step drawings beneath. The new lines in each stride are shown in red, so you'll know exactly what to draw adjacent. Take your time and draw at your own pace.
Intro: Kickoff off with a pencil sketch. In the beginning stages, don't press down too difficult. For every step, sketch lightly at first then that information technology'due south easy to erase if you make a mistake.
Pace 1: Depict a small circle nearly the meridian of the paper equally a guide for the pinnacle of the manga girl's head. To draw the circle, first make four marks to determine the height and width. Then connect the marks using curved lines. If you're struggling to draw the circumvolve, simply trace the outer rim of a circular object like a money or a bottle cap.
Below the circle, and off to the right, draw an angled line equally a guide for the lower part of the manga daughter's head. This will be the guide for the jaw and chin. Pay attending to the length of this guide in relation to the circle. If y'all draw this line likewise low, the caput volition be too long. The pointy bottom shouldn't be directly in the center, describe it off to the right side a flake.
Footstep 1b: The peak of a young daughter volition be roughly vi heads tall. That ways that however tall you drew the head, her proportionate trunk should exist about six of those same-sized heads stacked up on tiptop of each other. A younger girl's torso would exist fewer heads in height. An average full grown woman's body would be seven or eight heads high, depending on how tall you want to draw her.
Drawing six head can exist ho-hum, so yous can just roughly estimate what six heads is or brand horizontal marks all the fashion downwardly to help you lot determine the height. Yous can besides use a ruler for a more accurate measurement.
Step 2: Half way between the acme and bottom of the caput, draw a curved, horizontal line as a structure guide that will help yous identify the girl's facial features later. Draw a long, curved, vertical line across the unabridged caput for another construction guide. The vertical line should be closer to the right side to indicate the head at three-quarters view. Below the head, draw a 2 short vertical lines as guides for the neck.
Step 3: Below the cervix, depict a big, square-like shape as a guide for the girl'due south upper trunk. Make the bottom side a scrap longer than the pinnacle side. Bend the lines so that the shape bulges out a flake. The bottom edge of this shape should be at about the mark for two heads loftier.
Step 4: Below the previous shape, draw another square-similar shape as a guide for the center function of the daughter's torso. Bend the sides of this shape inward a fleck. The bottom edge of this guide should be at almost halfway above the third head height mark.
Step 5: Below the previous shape, draw a triangular shape as a guide for the lower part of the girl'due south torso. The bottom part of this guide should be similar to a wide alphabetic character 5. The bottom tip of this guide should be at effectually the marking for three heads high.
Step six: Under the torso, on the left side, depict two long, curved lines as a guide for the girl's get-go leg. These lines should cease below the line for iv heads high. Directly under the two lines, draw pocket-size oval every bit a guide for the knee joint. Pay attention to the size of this oval in relation to the height of the leg. Don't describe information technology too big. The peak part of the leg shape should exist wide and it should gradually go narrower toward the lesser.
To the right, depict a series of similar shapes every bit guides for the other leg. The lines on this side should exist shorter. That'due south because the body is turned and this leg is further away than the first leg. The bottoms of these lines should barely go below the 4 heads mark. The oval guide for the knee joint should also be smaller and higher than the previous oval.
Step 7: Under the leg on the left, draw two more lines equally guides for the lower part of the daughter'southward kickoff leg. These lines should be nigh equally long as the lines for the height part of the leg. The top office of the shape should bulge outward for the dogie musculus. The bottom part of this shape should be narrower. Under this shape, describe a minor rectangular shape as a guide for the first foot. The sides of this shape should slope toward the lower, correct side and they should be long. The bottom edge of the foot should be at the lesser-almost mark.
On the correct side, describe a series of similar shapes to finish the girl'due south other leg and foot. Draw two long, curved lines below the knee. Make the tiptop office wide and the bottom role narrow. Add a rectangular shape at the bottom as a guide for the pes. Pay attention to how this pes slopes down differently from the first foot. This foot should likewise exist higher upward than the get-go foot.
Step viii: On the pinnacle, left corner of the torso, draw a pocket-size circle as a guide for the girl'south kickoff shoulder. Pay attending to the size of this circumvolve in relation to the torso. Beneath the circumvolve, describe two long, vertical lines as guides for the arm. Don't draw these lines too far autonomously. Keep them close together so that the arm is skinny. Nether the lines, draw a small circle as a guide for the elbow. This circumvolve should be smaller than the circumvolve for the shoulder. The elbow circle should be slightly below the guide line for two heads high.
On the right side of the torso, draw like lines and shape as guides for the other arm. The torso will exist blocking a big part of this arm, so but describe the visible sections. The small one-half-circle for the elbow should be higher than the elbow circumvolve on the left.
Pace 9: Under the elbow on the left, describe two long, sloping lines as a guide for the girl's first forearm. The bottoms of these lines should overlap the top of the leg on the left. The bottoms of these lines should end merely below the marker for iii heads peak. Under the lines, draw a modest hexagonal shape as a guide for the start manus. This shape should be pointy at the bottom. Pay attention to how large information technology is. The entire hand shape should exist inside the shape of the leg.
On the right side, draw a series of like shapes as guides for the girl'southward other forearm and hand. The trunk volition exist blocking a large part of this forearm and hand, so only describe the visible sections. The small-scale hexagonal shape for this hand should be higher than the hexagonal shape for the hand on the left.
That's it for the guides! From this point on, printing harder with your pencil for a more defined drawing. Call up to keep your overall body shape at about 6 heads high. If yous used lines as guides for the head height, you lot can erase them at this point.
This tutorial focuses on how to draw a girl body, so for a more detailed, footstep-by-step caption on how to describe a daughter head (3/iv view), check out this tutorial: How to Draw a Manga Girl Caput (3/4 View). Once you lot complete the head, continue below to step 10.
Step 10: Darken the lines under the head to create the neck and trapezius muscles. Below the neck, draw a U-shaped line for the top edge of the girl'southward height. Notice that this U-shaped lines has a slight diagonal orientation. Below the neck, draw two small lines for the collarbone.
Step eleven: Apply the shapes to the left of the torso as guides to draw the girl'southward first arm. Simply darken the outer edges of the guides to create the shape of the arm. The shape curves inward in the middle to create the elbow section.
Step 12: Depict the shape of the girl'due south manus within the initial hexagonal guide at the bottom. At the bottom of the guide, draw a series of short, curved lines for the fingers. The fingers toward the left should be smaller. On the right side of the guide, draw the thumb the same way but make the shape shorter.
Step 13: Darken the initial lines in the middle to create the sides of the daughter's torso and the bottom edge of the daughter'south meridian. At the summit, draw a couple of curved lines to create the straps on the top.
Stride fourteen: Darken the shape at the bottom to finish with the girl'southward torso simply make the lines curvier. Slightly to a higher place the meridian edge of this triangular shape, draw a tiny vertical line for the navel or belly button.
Footstep 15: Utilise the shapes on the right every bit guides to draw the girl's other arm the same way. Darken the outer edges of the guides to create the shape of the arm. Make the middle and lesser areas sparse for the elbow and wrist. At the bottom, describe the hand within the shape of the hexagonal guide. Draw the fingers at the bottom as a thin, long shapes that curve inward. In the heart of the hand, depict a curved line for the thumb.
Stride 16: Use the shapes that are on the lower, left side of the torso as guides to draw the starting time leg. But like with the arms, darken the outer edges of the initial guides to create the shape of the leg. Curve the centre section to create the articulatio genus. The pinnacle of the leg should be broad and so thin near the genu. It should also exist thick below the knee joint for the dogie muscle and and then thin at the lesser for the ankle.
Step 17: Depict the daughter's human foot within the rectangular shape at the bottom. Darken the outer edges of the guide but brand the shape curvier. On the left side, describe a short, curved line for the ankle joint. At the lesser describe a serial of short lines to split the toes. Make the right-most shape wider for the large toe. Don't worry about adding too much particular to the toes.
Step 18: Use the shapes on the right every bit guides to draw the daughter's other leg the same way. Darken the outer edges of the guides to create the shape of the leg. Brand the middle and bottom areas thin for the knee and talocrural joint. At the lesser, draw the human foot within the shape of the rectangular guide. Dissever the toes at the bottom using curt lines and make the left-most shape thicker for the big toe.
Step nineteen: For a cleaner look, erase as much as y'all tin can of the initial guide lines. Don't worry most erasing all of the guides. It'southward okay to go out some backside. Re-draw whatsoever last sketch lines you may have accidentally erased.
That's it! Go along practicing until you get the trunk and proportions right. Draw information technology again and again and eventually you'll become better!

Source: https://how2drawmanga.com/draw-manga-girl-body-three-quarter-view/
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